The kicker rules that are a footnote in Double Double Bonus are the whole game here. Four Aces with a 2, 3, or 4 pay 800 — the royal flush price — so Aces and low ranks are played for their fifth card, while a thin bottom of the table quietly demotes every pair.
Built for full-pay 9/7 Triple Double Bonus, 1-1-2-4-7-9-50-80-160-400-800-50-800.
REMEMBER THESE
The three rules that move the game
01
Hold the bonus kicker with three of a kind
This is what separates Triple Double from Double Double, where you throw both side cards. Three Aces plus a 2/3/4 is 19.43 per coin against 15.07 without it; three 2s-4s plus an A/2/3/4 is 10.91 against 9.00.
02
Break made hands to reach the premium quads
Three Aces in a full house are worth 16.26 per coin broken against the 9.00 you would keep, and even trip 3s break it at 9.31. Made quads throw an offside kicker: Four Aces with a 9 are 323.40 against 160.
03
The bottom of the table is thin
Two Pair returns the bet and Three of a Kind pays 2, while the flush pays 7. Draws gain ground on pairs everywhere — even three to a flush is a hold, at 0.455 per coin against 0.403 for a lone King.
DECISION LADDER
Scan from the top. Stop at the first match.
CORE ORDER
01
Royal flush, or quads already holding their bonus kicker
Four Aces with a 2/3/4 pays the royal price. Keep all five.
02
Four of a kind without its bonus kicker
Throw the fifth card when the quad is Aces or 2s-4s; it costs nothing on the other ranks.
03
Four to a royal flush
Still worth breaking a made flush or straight.
04
Three Aces, with a 2/3/4 alongside if present
Draw one and keep the kicker; draw two when no bonus card is in the hand.
05
Three 2s, 3s, or 4s, with an A/2/3/4 alongside
The same one-card draw at 10.91 per coin. Break a full house for it.
06
Straight flush, full house, flush, or straight
Keep the made hand once its trips are 5s through Kings.
07
Three of a kind, 5s through Kings
No kicker applies here — discard both side cards, 4.47 against 3.47.
08
Four to a straight flush, then a pair of Aces
Aces alone beat Ace-high Two Pair, 2.11 against 1.68.
09
Two pair without Aces, then Jacks or better
Keep both pairs when neither is Aces; Kings-up is 1.68 against 1.33.
10
Three to a royal flush
Strong enough to break a pair of Queens, 1.41 against 1.33.
11
Four to a flush, four-card outside straight, then a low pair
The straight edges the pair here, 0.68 against 0.62.
12
Three to a flush and suited high cards, else draw five
Three suited cards beat any lone high card and beat a fresh five.
Why this isn’t an exception chart
Suits, gaps, discarded cards, and custom payouts can move close hands. This ladder is the memory framework; SmartHold Practice compares all 32 holds for the exact deal.
COMMON TRAPS
Mistakes worth recognizing on sight
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Applying the Double Double kicker habit
There you discard both side cards with trips. Here the bonus kicker is held with three Aces or three low cards — the single biggest difference between the games.
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Keeping a full house built on Aces or 2s-4s
Aces full is worth 16.26 per coin broken against 9.00 pat. The premium quad is worth more than the guaranteed nine.
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Keeping a kicker with only a pair
A pair of Aces alone is 2.07 per coin; adding a 3 drops it to 1.88. The kicker needs three of a kind underneath it.
TURN THE LADDER INTO INSTINCT
Explore Triple Double Bonus
See the exact pay table, return, and game details before you start training.